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I don’t mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.

  • squaresinger@lemmy.world
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    2 days ago

    Tbh, I don’t mind yellow paint. I do mind the main character using voice-over to instantly spoil the solution to every riddle as soon as the MC enters the riddle area.

    Hogwards Legacy was terrible with this. Riddle: Find the McGuffin in the target area. As soon as the main character steps foot in the target area they say “I wonder if the McGuffin is located behind these vines over there”. Thanks for nothing.

    • Rcklsabndn@sh.itjust.works
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      23 hours ago

      ‘Huh, maybe I can tap the curvy arrow to respond to this response… what if I up vote it so people will respond to my response…’

    • captainlezbian@lemmy.world
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      2 days ago

      Yeah I find the yellow paint is far better than the guessing at which of many ledges that look climbable to see which actually is.

      • Doc_Crankenstein@slrpnk.net
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        2 days ago

        The yellow paint was kinda necessitated by the advent of highly detailed worlds. With so much extra visual noise it’s harder to see which objects are interactive.

        We didn’t need them before because everything had such little geometry that it was easier to tell what was what. People weren’t smarter, games were just a lot more simple.

        • squaresinger@lemmy.world
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          2 days ago

          My kids recently got into Harry Potter, so I loaded up the old HP1 game on a playstation emulator. The whole game environment is made up from a single muddy low-poly mesh. Pretty much every object that isn’t part of that background mesh is interactible. You really don’t have to be smart to figure that out. So total agreement.

          The yellow paint of the early 2000s was “object exists”.

        • captainlezbian@lemmy.world
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          2 days ago

          Yeah, it’s fine not having it back in the day, but also during the “everything is brown and moderately detailed” era of my youth it was rough if you missed the intro to a path or something.

          I’ll also concede part of why I’ve embraced the yellow paint is that I got older and my eyes are worse and I’ve got less time to dedicate to video games.

          • Doc_Crankenstein@slrpnk.net
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            2 days ago

            Yup, same. As another user mentioned during that brown era was the use of the “special sense” mechanic to highlight objects and paths. Sometimes it became so necessary that you saw it more than the actual world.

            It’s getting better though; with modern games there are new tricks with lighting and environment design itself to guide the player. So as devs get better at working with 3D environments it will lessen its needed use case so as to be less intrusive on immersion and artistic direction. Probably won’t completely go away as a concept but it will become better incorporated.

            • squaresinger@lemmy.world
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              20 hours ago

              Tbh, I really don’t mind yellow paint when its done well.

              We use it in the real world too. We use yellow paint to mark trip hazards and ledges, we use red paint to mark medikits (first aid kits), we use blue or green paint to mark defibrilators and so on.

              Color-coded context info is omnipresent in the built environment.

              Would anyone complain about white paint marking lanes in racing games?

              • Doc_Crankenstein@slrpnk.net
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                7 hours ago

                The problem people have is when it is forced into an environment. Like some games you’re out in the wilderness yet this random ledge in this uninhabited waste has been painted up? It’s immersion breaking.

                Like, if you’re going to break immersion just dial into the game-ification aspect and highlight interactive elements when near them or something instead of plastering everything in yellow paint.

    • 87Six@lemmy.zip
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      2 days ago

      There’s good examples too. I genuinely found Aloy’s comments helpful in horizon forbidden west. Usually she said something right as I was getting frustrated.

      Though sometimes she spoke way too soon.

      • Doc_Crankenstein@slrpnk.net
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        2 days ago

        I also really like the way they did the “yellow paint” in Forbidden West. It being a hologram that can be toggled was such a great way to keep the concept while not needing to compromise the visual aesthetic of environment design.

      • squaresinger@lemmy.world
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        2 days ago

        It can work. I haven’t really seen it done well (haven’t played horizon forbidden west), but I’ve seen it done badly a ton of times.