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I don’t mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.

  • Doc_Crankenstein@slrpnk.net
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    2 days ago

    Yup, same. As another user mentioned during that brown era was the use of the “special sense” mechanic to highlight objects and paths. Sometimes it became so necessary that you saw it more than the actual world.

    It’s getting better though; with modern games there are new tricks with lighting and environment design itself to guide the player. So as devs get better at working with 3D environments it will lessen its needed use case so as to be less intrusive on immersion and artistic direction. Probably won’t completely go away as a concept but it will become better incorporated.

    • squaresinger@lemmy.world
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      17 hours ago

      Tbh, I really don’t mind yellow paint when its done well.

      We use it in the real world too. We use yellow paint to mark trip hazards and ledges, we use red paint to mark medikits (first aid kits), we use blue or green paint to mark defibrilators and so on.

      Color-coded context info is omnipresent in the built environment.

      Would anyone complain about white paint marking lanes in racing games?

      • Doc_Crankenstein@slrpnk.net
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        3 hours ago

        The problem people have is when it is forced into an environment. Like some games you’re out in the wilderness yet this random ledge in this uninhabited waste has been painted up? It’s immersion breaking.

        Like, if you’re going to break immersion just dial into the game-ification aspect and highlight interactive elements when near them or something instead of plastering everything in yellow paint.