Zelda Breath of the Wild: Weapon durability. Fuck I was so annoyed by that. Even the Master Sword with it’s cooldown. That felt like a really disrespectful design choice for OG Zelda fans.
Will be the last Zelda game I (attempted to) play, although it pains me.
For me it was the cooking system, I got sick of trying to remember what combination of bs mixed together into something useable. The buffs don’t even last that long so you have to constantly be eating and cooking
First time I picked it up I had this same problem but you get far enough into the game and you never really run out of weapons so I eventually just ignored it
Zelda Breath of the Wild: Weapon durability. Fuck I was so annoyed by that. Even the Master Sword with it’s cooldown. That felt like a really disrespectful design choice for OG Zelda fans.
Will be the last Zelda game I (attempted to) play, although it pains me.
For me it was the cooking system, I got sick of trying to remember what combination of bs mixed together into something useable. The buffs don’t even last that long so you have to constantly be eating and cooking
First time I picked it up I had this same problem but you get far enough into the game and you never really run out of weapons so I eventually just ignored it
Regarding to traditional design of Zelda, yes! Yet it’s intentional to keep you detached from your weapons, forcing you to try out everything.
at least you didn’t need to keep fusing stuff to them to make them do anything but provide a light tickle to enemies