Let say I wanted to make a level-based game taking place inside a bunker. Would I just make the underlying level geometry as one 3d model including all walls, ceilings and floors, or would I divide it into models for each room, or even for each surface?

  • Yaky@slrpnk.net
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    7 days ago

    From what I remember ftom modding and just playing games from a while ago, often there is “level geometry” (which can be subdivided into parts if needed), for example, ground and hills in Fallout, city block in GTA; and then there is “decor”, repeated assets, such as trees, fences, pipes, obstacles, etc. This asset repetition is particularly noticeable in Fallout 3/NV, and somewhat in Stalker (mostly on abandoned cars)