Would love to hear your thoughts if you’d like to share them. If not, that’s fine too. Either way, good chat.
I sent you a message, not sure you got it (instance issues?).
Would love to hear your thoughts if you’d like to share them. If not, that’s fine too. Either way, good chat.
I sent you a message, not sure you got it (instance issues?).
You know how to use the tools
I don’t know how to use blender
I’m not new with it, but I am banging rocks together when it comes to using Blender. Not good with shortcuts and often have issues with modifiers. (I preferred what I casually started with a decade ago, Maya, though it is/was bloated both in terms of size and cost)
If there was other FOSS low/medium-poly software that works well for VC (+material(placeholders)) I would be interesting in trying it. But I’m guessing Blender is as good as it gets.
Godot, fine with that but not too keen on GDscript.
I got curious and searched your username and badgers and this appeared
I was confused at first, but figured that’s what you did (search only hit because of the alt-text as well).
I also have been doing exercises, but mostly coding stuff
I am interested in coding stuff too (a specific niche language), though I struggle with project viability even more there too and have put it on the backburner.
I wouldn’t call it ‘work’ yet, more practice than anything (lost some steam being unsatisfied with idea prompts though) and refining a workflow (palette, materials, import script, Blender default file). I’m unsure on actual ideas (that are viable for me), too.
Abandon widespread* texture use, return to polygons+vertex colors+in-engine cutscenes (and similar data-saving techniques like soundfonts).




This was using a feature that likely isn’t viable (for common use) due to performance.
And for something not-by-me, see Spyro’s vertex color skyboxes.

* general normal maps are ok, but I didn’t have much luck beyond using generated noise for metal. I even tried some stuff with watercolor, maybe with better shaders it could work but untextured is easier.
Or another example, any material you can just apply without alteration (for instance, make something look like wood) is alright too. Maybe UV mapping is not too bad, but extra per-model work is not ideal.
Nope, sent it here. Guess it just doesn’t work for whatever reason, despite both instance being Lemmy. (also, Kbin was my previous instance, too).
Unfortunately I’m not that social so I don’t really have any other options.