Alt text:
I don’t mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.
Alt text:
I don’t mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.
The big reason this shifted was because of how detailed modern AAA environment are. The environments are now richly detailed, which makes it confusing since interactivity hasn’t kept pace with visuals. This required more heavy handed guidance like yellow paint, or interaction prompts on objects.
I think classic WoW is an interesting thing to study in comparison. It doesn’t even tell you what’s interactive at a glance, but it’s clear because there are so few objects in each area.