Let say I wanted to make a level-based game taking place inside a bunker. Would I just make the underlying level geometry as one 3d model including all walls, ceilings and floors, or would I divide it into models for each room, or even for each surface?

  • kibblebits@quokk.au
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    6 days ago

    Depends on the game engine, and the game. But it’s usually not one big thing. Also keep in mind a lot of how a game engine imports the data could be doing quite a bit behind the scene. So, refer to the engine docs or communities.