• JordanZ@lemmy.world
    link
    fedilink
    arrow-up
    8
    ·
    7 days ago

    That’s how web pages are laid out so I’m use to it. X/Y for position on the page and Z for layering elements on top of each other.

      • JordanZ@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        5 days ago

        Pretty sure they’re referring to game design here. If you had to position a character(stick figure) in a room(hash marks is a floor)…x/y being the position on the floor and z being the height in that room would make the most sense(the bottom picture). So in that regard, yes, the top imagine is fucked and I agree with the person I responded to.

        For webpage stuff the top is just how it’s always been. If you ‘just look at the z axis head on’ in the bottom picture you’d have to draw the stick figure standing on the wall either staring at the floor/celing. If you make the wall the new floor…we’re back to the top picture.

        • sem@lemmy.blahaj.zone
          link
          fedilink
          arrow-up
          1
          ·
          4 days ago

          The thing about web pages though is they’re primarily 2D, with height /depth as an extension. That stick figure is “standing” in the “flatland” xy plane in the top picture, and has no height or depth from my point of view, where Z is canonically height/depth.

          It is all a matter of perspective.